Quick answer: No, the Switch 2 remake of The Legend of Zelda: Ocarina of Time does not add Breath of the Wild style warp points. Producer Eiji Aonuma asked the team to add them, then had every one removed because they skipped the moments of discovery the game is built on. The world also keeps separate area maps instead of going seamless. Confirmed in Nintendo’s Ask the Developer Vol. 24, Parts 1 and 2, published November 2, 2026.
Nintendo’s first Ask the Developer interview for the Ocarina of Time remake answers a question plenty of returning players were asking: will Hyrule feel like Breath of the Wild now? The short answer is no, and that was a deliberate call made by the man who first suggested changing it.
Aonuma added warp points, then cut them all
Aonuma admits that in the 1998 original, plenty of players crossed Hyrule Field by spamming forward rolls whenever they were in a hurry. He wanted to fix that, so he asked the team to add warp points that never existed in the Nintendo 64 game.
Playtesting changed his mind. With shortcuts in place, the team lost the moments where you stop on the way somewhere and think, “Wait, what’s this?” Aonuma says that even though he proposed the warp points, they “just weren’t working” for him, so he had the team take them all back out.
Separate maps, not one seamless world
Director HokWai Ng, who joined the series on Tears of the Kingdom, says the team chose not to make the world seamless. Like the original, each area is its own map, so moving from Kokiri Forest out to Hyrule Field still feels like a step into something new. Nintendo also brought back the artist who drew the illustrations for the Nintendo 64 version to draw a brand new map for this release.
Ng says the whole project follows one rule: “the visuals may change, but the experience does not.”
A “puppet show” look for Hyrule
Art director Aya Shida says early concept work used phrases like “a puppet-show feel” and “the analog feel of practical effects films.” The goal was a dense, believable Hyrule where colorful, quirky characters still fit. The team even studied museum textiles and wove test fabric to get Young Link’s handmade Kokiri clothes right.
Why it matters
Our take: this tells you what kind of remake to expect. It is a faithful rebuild with modern visuals, not a Breath of the Wild style reinvention. If you loved the pacing of the original, that is good news. If you were hoping for fast travel, you will be relying on the ocarina’s warp songs, just like in 1998.
Nintendo says Parts 3 and 4 of the interview arrive November 3. The Legend of Zelda: Ocarina of Time launches November 5 on Nintendo Switch 2 for $59.99. For unlock times and download size, see our Ocarina of Time Switch 2 release time and preload guide.
Sources: Nintendo Ask the Developer Vol. 24, Part 1 and Part 2.
